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Chaosmon: Valdur Arm (Alternate Art) (BT20-037) - Release Special Booster 2.5 Foil
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Chaosmon: Valdur Arm (Alternate Art) (BT20-037) - Release Special Booster 2.5 Foil

Chaosmon: Valdur Arm (Alternate Art) (BT20-037) - Release Special Booster 2.5 Foil

Digimon
Mega
Green,Yellow
15
15000
7
Lv.6/ 5
Lv.6/ 5
Vaccine / Unique
[[DNA Digivolve] Lv.6+/Lv.6: Cost 0]
[Security A. +1] [Partition Yellow Lv.6 & Green / Black Lv.6] (When this Digimon with each of the specified digivolution cards would leave the battle area other than by your effects or a battle, you may play 1 each of the specified cards without paying the costs.)
[When Digivolving] For each of this Digimon's level 6 digivolution cards, suspend 1 of your opponent's Digimon or Tamers and gain 1 memory. Then, none of their Digimon or Tamers can activate [On Play] effects or unsuspend until the end of their turn.
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From $1.52

Original: $5.06

-70%
Chaosmon: Valdur Arm (Alternate Art) (BT20-037) - Release Special Booster 2.5 Foil—

$5.06

$1.52

Chaosmon: Valdur Arm (Alternate Art) (BT20-037) - Release Special Booster 2.5 Foil

Digimon
Mega
Green,Yellow
15
15000
7
Lv.6/ 5
Lv.6/ 5
Vaccine / Unique
[[DNA Digivolve] Lv.6+/Lv.6: Cost 0]
[Security A. +1] [Partition Yellow Lv.6 & Green / Black Lv.6] (When this Digimon with each of the specified digivolution cards would leave the battle area other than by your effects or a battle, you may play 1 each of the specified cards without paying the costs.)
[When Digivolving] For each of this Digimon's level 6 digivolution cards, suspend 1 of your opponent's Digimon or Tamers and gain 1 memory. Then, none of their Digimon or Tamers can activate [On Play] effects or unsuspend until the end of their turn.

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Description

Digimon
Mega
Green,Yellow
15
15000
7
Lv.6/ 5
Lv.6/ 5
Vaccine / Unique
[[DNA Digivolve] Lv.6+/Lv.6: Cost 0]
[Security A. +1] [Partition Yellow Lv.6 & Green / Black Lv.6] (When this Digimon with each of the specified digivolution cards would leave the battle area other than by your effects or a battle, you may play 1 each of the specified cards without paying the costs.)
[When Digivolving] For each of this Digimon's level 6 digivolution cards, suspend 1 of your opponent's Digimon or Tamers and gain 1 memory. Then, none of their Digimon or Tamers can activate [On Play] effects or unsuspend until the end of their turn.